Devlog Week 2 - 26 MAY


1. Complete the AI of the enemy

There are six types of AI for the enemy. four for the guards (stand still, sleeping, stand and flip, moving and flip) and two for the CCTV camera (stand still, and moving). the guard has a vision and hearing trigger and vision only for the CCTV camera.

2. Adding switch mechanic

When the player turns off a switch, it will set the selected CCTV camera vision to false. 

3. adding a mechanic to zap the enemy

The player has a child called Hand. When the hand enters a tag called "guard" and fulfills the required condition, the guard's vision and hearing will be turned into false and change its sprite.

4. adding an indicator to the player

The player will have a pop-up text above the head to indicate that the player can perform an action.

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