Devlog Week 2 - 26 MAY
1. Complete the AI of the enemy
There are six types of AI for the enemy. four for the guards (stand still, sleeping, stand and flip, moving and flip) and two for the CCTV camera (stand still, and moving). the guard has a vision and hearing trigger and vision only for the CCTV camera.
2. Adding switch mechanic
When the player turns off a switch, it will set the selected CCTV camera vision to false.
3. adding a mechanic to zap the enemy
The player has a child called Hand. When the hand enters a tag called "guard" and fulfills the required condition, the guard's vision and hearing will be turned into false and change its sprite.
4. adding an indicator to the player
The player will have a pop-up text above the head to indicate that the player can perform an action.
Askara Team
Status | In development |
Author | Askara Team |
Genre | Puzzle |
Tags | 2D, Singleplayer |
More posts
- Devlog Week 1 - 19 MAYMay 29, 2024
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